Space Madness Solutions
How each item leads to the final answers.
SPOILERS WARNING
This game was originally designed for Hunt A Killer’s new brand, Team Building Kits. Bring some fun, excitement, and productivity to your team building and engagement with our games.
To learn more about playing games at your office for the sake of office productivity and happiness, download an info guide here.
THE STORY
Each team is a space crew that works for Starflight Travel Corps. Starflight runs a resort on Mars, but they had to evacuate because of a mysterious amnesia outbreak. Each crew has 5 members (characters in the game) that have different roles.
Through crew logs, it’s discovered that Min was analyzing a small Martian creature, but it escaped. Shortly after, the crew started getting amnesia, and the plane crashed. Min was developing antidotes to the amnesia when they crashed.
Starflight makes contact and tells the crew that they have 80 minutes of oxygen. If the crew can enter in their current coordinates and their launch code, Starflight can get the space shuttle home.
THE WEBSITE
Control Center
Initial contact with StarFlight Travel Corp. Mission Control reveals that you have 80 minutes before your oxygen runs out, your team is experiencing symptoms of space amnesia, and a crew member was working on an antidote. The dashboard is the Control Center of your space shuttle. There are entry fields for your current Martian coordinates, as well as the ship’s launch code. These are what’s needed to get back home! The fuel gauge shows that 20 units of fuel have been used.
DOCUMENTS & ITEMS
The Commander – Tara Castellaños
The Pilot – Billie O’Brien
The Astrophysicist – Gordon Wolf
The Exobiologist – Min Liu
The Computer Scientist – Cosmo Pytka
Lockbox
This box is locked with a three-digit code.
Blueprint – Inside the lockbox
Illustrates the construction of the space shuttle and labels each piece. There is a note on the back in Billie’s handwriting that says “Note to self: If you forget the beat of the tambourine, you can always find the launch code in the heart of the ship.”
Guide to Mars – Inside the lockbox
Shows the coordinates of every location on Mars. It also has a legend that shows how much fuel it takes to go a mile on Mars.
Shuttle Model
The pieces of the crashed space shuttle can be reassembled with the help of the Blueprint. Once assembled, the four yellow pieces will face outward from the center of the vessel.
THE SOLUTIONS
Combo Lock
The lock belongs to Gordon, who was into birthdays and astrology. The handwritten note on the side of the Constellation Map can be referenced against the Personnel Files to determine which crew members have which astrological sign. The first symbol, Leo, correlates to Gordon. The second symbol, Libra, correlates to Min Liu. The third symbol, Scorpio, correlates to Tara. Each of these crew members has a rank shown by the number of stars on their files and belongings. The code to the lock is 325.
Partial Antidote
The peppermint antidote reveals that your most recent recovered memory is the crew leaving the StarFlight Maintenance Station outside of the Meridian Botanica in the direction of the Maintenance Station outside of the Skyland Mountain Ski Village.
Coordinates
The crew started from the Meridian Botanica Maintenance Station and, according to the peppermint antidote, was headed in the direction for the Skyland Maintenance Station. The black box flight recorder says they were stuck 45 degrees off-course East. The website shows that they had used two units of fuel. According to the map legend, two units of fuel equals two miles. And each mile is a square on the map. Starting from the Meridian Botanica, aim towards Skyland and adjust 45 degrees east. Move two squares on the map. What is the intersection of that point? Your current coordinates are 30.0°N, 30.0°E.
Launch Code
Four of the pieces of the shuttle are yellow. The clue on the back of the blueprint references looking at the heart of the ship. According to the blueprints, or the shuttle when it’s built, the four yellow pieces are in the center of the ship. When referenced against the Blueprint, these types of pieces are labeled A and B. These pieces are in a specific order in the ship. The launch code is ABBA.
Due to COVID-19, Team Building Kits has decided that selling a game designed to bring coworkers together both physically and socially is not in the best interest of those we serve right now. Therefore, we are indefinitely pausing our operations.
Our parent company, game publisher Hunt a Killer, will continue to sell our team building games on their site. Look for our titles: Space Madness (includes online game site), Ghastly Manor, and Heroes of Hex.
Each game will accommodate 3-6 players. Simply order the amount of games that will fit your team size.